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Ian
@machall
productions
.com
Fission Mailed...
August 29, 2007, 00:29 EST
 
I keep forgetting to rant at the office. Ah well... Perhaps Friday

Random topic; So I'm trying to rip models and textures out of PS1 games. In particular, I'd like to grab some game board maps from Final Fantasy Tactics. (I have my reasons).

So far, I've only been able to extract texture data using a Direct X extractor while running an emulator set to DX mode. Less luck using an OpenGL interceptor using the appropriate driver.

I've had luck using these to grab WoW models and such in the past, but not so much with the PS1. Spits out textures (some times), but seems to fail at the geometry.

So I ask; Got any suggestions? Some one already do this and would like to point me in the right direction?



Matt
@machall
productions
.com
It was a "hot pot."
August 27, 2007, 03:31 EST
 
I'm one to talk. I mean, I come from the land of scrapple and hog maw, but I still can't get my head around, say, a fried chicken foot.

I am also open to the possibility that it just wasn't a very good hot pot.

Ms. Wicked was kind enough to put me up for a week in Texas.



Ian
@machall
productions
.com
Would you kindly...
August 27, 2007, 02:54 EST
 
Finish your rant when you get to the office, Ian?



Matt
@machall
productions
.com
The cats had unplugged the cable modem.
August 27, 2007, 00:14 EST
 
So he couldn't just Google for it.



Ian
@machall
productions
.com
What can I say...
August 24, 2007, 04:35 EST
 
...I guess I'm threatening looking. In an angsty, stick figurey kinda way. I think.



Matt
@machall
productions
.com
Lately it's been termites
August 21, 2007, 14:33 EST
 
I am the man on point with the vacuum.

At least we don't own the building, so haw haw on you apartment management.



Matt
@machall
productions
.com

August 17, 2007, 01:54 EST
 
By contrast, Greg lives about 25 miles north and does comics about the San Francisco's ever-changing weather.

This place has crazy microclimates.



Matt
@machall
productions
.com
Shirts and things
August 10, 2007, 03:02 EST
 
We're going to take a mulligan on the logo shirt and redesign it, but the redesigned "sell your soul for a cookie" shirt is up.



Ian
@machall
productions
.com
Tap 2 Mana
August 10, 2007, 02:59 EST
 
tm nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnn

...Pixel stepped on the keyboard.



Matt
@machall
productions
.com
Unexpected
August 8, 2007, 21:27 EST
 
The old Mac Hall IRC channel is still up and running at irc.sorcery.net #machall.



Matt
@machall
productions
.com
Oh hey
August 7, 2007, 13:35 EST
 
There's a new shirt in the store, along with some old Mac Hall prints. Revised cookie shirt to follow.



Ian
@machall
productions
.com
Done and Done
August 5, 2007, 01:59 EST
 
Well that was a blast. No really, I may have taken a long ass time on it, but I rather enjoyed making this one, and I'm happy with the results.

Since this is a Warcraft comic and all, with the announcement of the Death Knight hero class, I have to comment on something...

Gnomes better be available as a race choice for the class. I must create such a monster:

I shall call her Calabim.



Matt
@machall
productions
.com
See, because fist weapons don't grant a backstab ability and...
August 4, 2007, 23:47 EST
 
Actually, if you don't play World of Warcraft, I'm positive you don't care.



Ian
@machall
productions
.com
More progress made...
August 4, 2007, 04:40 EST
 
Taking my time with this one. I want to make sure it's done right. I shall continue to chip away at it over the weekend. However don't expect another comic after this one bright and early, Monday. I'll be all groggy and shit.

And for those that missed it, here's the last round of sketches for this comic. Mostly unused action shots.



Ian
@machall
productions
.com
Oh good God...
August 2, 2007, 14:54 EST
 
...Why did you have to link RED? I was such an angsty dink in high school.



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