…It’s just that, the mobs are all my children, and I oh’so want to see them succeed in their ambitions.
I love loading up the game and watching people play. It’s a very satisfying experience to witness my creations come to life and interact with a live, expansive audience. You can also see Nick, above, talk to some folks at Destructoid about how he too has loved to see this game come in to being.
Now, on to other random things!
I like Goblins. Even though I haven’t had a good game of it in years, I’m still a dnd nerd.
Secret of the Kells – Found this flik on Netflix a few months ago. Such a delicious art style and the lead characters are rediculously adorable. Shame it kind of fizzles out with the end. I still highly recommend a viewing or two.
Thundercats – Saw the preview at Wondercon, and it has me wondering… Could it work? Liking the design thus far. Though I have to say, “Fight like cats” has to be one of the weakest moral boosters I’ve heard.
The Governator – Wat….. WAT….
Ian likes difficult games and he makes his own to suit his tastes.
I’ve known Ian for over ten years, and it all started with a total conversion called Marathon Red that he made in high school. Among bungie.org fans, it’s still remembered for being nut-crushingly hard. I only ever made it up to the third level, and the first one was an intro.
When Brawler was in development, I said I thought the teleporting final boss could use more warning for his attacks to give players a chance. Ian shrugged and said “If he’s visible, he’s attacking.”
So Spiral Knights, while no walk in the park, doesn’t really feel like a pure Ian game in terms of difficulty.
There’s enemies in Spiral Knights called Phantoms that are immortal, can walk through walls to reach you, and will traverse an entire level to come kill you. When I read on the forums that they had an initial beta iteration that was even more difficult, that sounded closer to a pure Ian game.
Definitely a bit of Johnny Wander‘s penchant for imaginary animals rubbing off here, I think.
Burritos aren’t imaginary, though.
They’re all too real.