Archive for January, 2011


A few links

a-few-links

Dad showed me The Wilderness Downtown, an experiment in HTML 5.

I started looking at Subnormality today. It’s a dense comic. I like this one.

I’ve been listening to Janelle Monae since Spike linked the video on Twitter.

Holly Pervocracy, former ambulance driver, put an extremely sad post up around Christmas. Just as a heads up, before you start clicking around that blog, a lot of the other posts on that page are about things like having an entire hand inside her vagina. I’m not saying don’t, though. The Cosmocking features are hilarious.



Been Recording a WoW Podcast

been-recording-a-wow-podcast

When I’m doing something relatively mindless, I like to put on some World of Warcraft podcasts like Legendary to listen to chatter. Betsy and I were like “You know, all we talk about to each other is Warcraft anyway. If we did that into a microphone, we’d have a podcast.”

The result was Not Enough Rage, currently up to episode 6. The early ones were kind of rough, but I feel like we’ve hit our stride enough that I’m not embarassed to share it with other wowheads.


Darknut, I hate your texture packs.

darknut-i-hate-your-texture-packs

Just say’n.


Dudes

dudes

Check out my Christmas present from Ian and Jes.



AoD 2011

aod-2011

Jes, Matt, and I will be making our yearly stop over at Animation on Display on feb 19-20. As usual, we’ll have a lil table set up for us to sit and gab at. Most likely I’ll be doodling, Jes will be talking about cake, and Matt will doing that Matt stare thing he does.

Also, this is awesome.



On Minecraft

Jes stepped in for this one as a birthday gift to me. I thought it was sweet of her. Thank you!

Oh Minecraft. I’ve played you so much, and have enjoyed many a lost evening, you are amusing to say the least. But damn, your art is terrible. Don’t get me wrong, the retro cube-pixel combo is cute and clearly quite catchy, but the animations? Spare a bit of those millions you’ve made and invest in a good contract animator.

Seriously, this isn’t even an aesthetic thing. The animations, or lack of in the case of attack animations, detract from the feeling of immersion, and even worse make combat unsatisfying and clunky. What’s that? A skeleton is going to shoot me? Oh wait, it already did because there’s no wind-up cue. Just two out stretched arms looking for a hug.

Also, why isn’t this mod part of the default game? Not only does it make the world look nicer, it makes the environment easier to parse. At least work in some linear mipmapping to stop the grass from looking like green static in the distance…

Now, pardon me, but I need to see a man about a mine cart booster track.


On Minecraft

on-minecraft

Jes stepped in for this one as a birthday gift to me. I thought it was sweet of her. Thank you!

Oh Minecraft. I’ve played you so much, and have enjoyed many a lost evening, you are amusing to say the least. But damn, your art is terrible. Don’t get me wrong, the retro cube-pixel combo is cute and clearly quite catchy, but the animations? Spare a bit of those millions you’ve made and invest in a good contract animator.

Seriously, this isn’t even an aesthetic thing. The animations, or lack of in the case of attack animations, detract from the feeling of immersion, and even worse make combat unsatisfying and clunky. What’s that? A skeleton is going to shoot me? Oh wait, it already did because there’s no wind-up cue. Just two out stretched arms looking for a hug.

Also, why isn’t this mod part of the default game? Not only does it make the world look nicer, it makes the environment easier to parse. At least work in some linear mipmapping to stop the grass from looking like green static in the distance…

Now, pardon me, but I need to see a man about a mine cart booster track.